# Findings and decisions ## Legacy behavior (source verified) - Source: `../ad_scripts/mirror_tool`, commit `3011813` (2026-05-16); Downloads copy identical for 12 tracked files. - Flask panel :6700, one subprocess per proxied port, threads per connection/replica. - Primary returns responses; replica responses are never drained, so mirroring can stall. - Replica queue drops oldest chunks on overflow (corrupts TCP application stream). - Primary socket connect timeout remains a 3s read/write timeout. - Shared stop flag breaks TCP half-close; peer direction can stop prematurely. - `_pick_candidate` is undefined and its apparent body sits after an unconditional return. - UI stops/restarts forwarders for primary/replica edits despite live-retarget backend support. - Counters estimate speed from total bytes / time since last update, not interval deltas. - Global mutable process state, no route-state restart recovery, unacknowledged stdin controls, startup success before bind. - Canonical ForcAD `pomo-mondreganto/ForcAD`, inspected SHA `6ce3407be569b7f69f879501c5e2ca79231c1ff9`. Engine.IO 4 / Socket.IO namespace `/game_events`. - Crucial legacy bug: `init_scoreboard` envelope contains `{data:{teams,tasks,state}}`; `update_scoreboard` contains `{data:{round,round_start,team_tasks,...}}` (state only). Keep cached metadata and merge updates. Sources: backend/services/events/app.py, backend/lib/storage/game.py, front/src/store/index.js. - Use persistent Engine.IO polling (the upstream explicitly supports it), ping/pong, namespace ack, bounded HTTP bodies, bounded reconnect backoff and freshness based on received scoreboard data. No per-cycle Socket.IO reconnect. - adplatf uses GET `/state`; map UP/CORRUPT/MUMBLE/DOWN to 101/102/103/104. ## Architecture direction - Tokio tasks, bounded buffers, shared immutable route snapshots; no process/thread per connection. - Direct paths reuse read buffers; mirrored paths share `Bytes` chunks across bounded channels. Always drain replica replies. - Explicit strict/isolate replica policy; no silent chunk dropping. Strict backpressure trades throughput for bounded reliable delivery. - Health and fresh scoreboard inform deterministic candidate selection with hysteresis/cooldown; no switch solely from stale/missing evidence. - Axum control plane, embedded static UI, single authenticated SSE stream instead of four polling loops. - No kernel routing work: user explicitly chose internal upstream routing. ## Final restoration and review - Original base CSS retained (24037 characters modulo trailing whitespace); matching Bootstrap5.1.3/Font Awesome6.0.0 bundled locally. Main panel keeps original columns/rows/controls and four counters. - Top status strip represents own-team main_team_ip independently of primary. Direct custom IP resolves its target atomically through standard service PUT. - R1-R3 corrected with negative-control regressions; R4 redesigned journal removed; R5 old primary retained as replica. Absolute heartbeat and recoverable accept supervision also implemented. - Final review discovered R6: cancellation of an HTTP request can cancel the controller future between disk/runtime/publication steps. Fix transaction ownership rather than merely trying to keep HTTP sockets alive. - Browser Use fill does not trigger a native dirty-field change on blur in this environment; direct-IP behavior was verified with keyboard typing and Tab instead. Browser-wide viewport override was ineffective; tab-scoped CDP metrics produced actual390x844 and was cleared after verification. - R6 resolved by one owned admitted transaction; cancelled waiters allocate no worker. Five cancellation regressions plus independent actual HTTP red/green prove cleanup/publication/rollback convergence. Final review approved, no remaining Critical/Important.